China’s Tencent Holdings has began its personal prolonged actuality division

In keeping with Polygon, Tencent Holdings is the world’s largest sport firm, with stakes in lots of gaming corporations. Tencent Holdings can also be behind China’s largest social media messaging app, WeCnat. It’s evident that the corporate’s curiosity lies in gaming and social media; Polygon has a listing of Tencent Holdings investments and holdings that’s in depth.

Estimated studying time: 3 minutes

Tencent Holdings Possession

StudioLocationProportion owned
FuncomNorway100%
LeyouHong Kong100%
Riot Video gamesU.S.100%
SharkmobSweden100%
Turtle RockU.S.100%
Wake Up InteractiveHong Kong100%
SupercellFinland84%
Grinding Gear Video gamesNew Zealand80%
Epic Video gamesU.S.40%
Pocket GemsJapan38%
Sea Restricted (Garena)Singapore25.60%
Dontnod LeisureFrance22.63%
Bloober CrewPoland22%
MarvelousJapan20%
NetmarbleSouth Korea17.66%
KakaoSouth Korea13.50%
Bluehold StudioSouth Korea11.50%
Frontier DevelopmentsU.Okay.9%
Sumo GroupU.Okay.8.75%
Kadokawa Company (FromSoftware, Spike Chunsoft)Japan6.86%
Activision BlizzardU.S.5%
Paradox InteractiveSweden5%
UbisoftFrance5%
Treatment LeisureFinland3.80%
1C LeisurePolandMajority
10 Chambers CollectiveSwedenMajority
FatsharkSwedenMajority
Klei LeisureCanadaMajority
MiniclipSwitzerlandMajority
Yager GrowthGermanyMajority
Bohemia InteractiveCzech RepublicMinority
Offworld IndustriesCanadaMinority
Payload StudiosU.Okay.Minority
Playtonic Video gamesU.Okay.Minority
VoodooFranceMinority
AimingJapanUndisclosed
DiscordU.S.Undisclosed
Inflexion Video gamesCanadaUndisclosed
Lockwood PublishingU.Okay.Undisclosed
PlatinumGamesJapanUndisclosed
RobloxU.S.Undisclosed

Chart courtesy of Polygon

So it ought to come as no shock that Tencent Holdings is eyeing VR/AR and Metaverse ideas. In keeping with Reuters, the corporate has fashioned an prolonged actuality division that may compete with Meta’s Metaverse and different digital worlds.

The unit is tasked with increase the prolonged actuality enterprise for Tencent together with each software program and {hardware}, the sources mentioned, including that will probably be led by Tencent Video games International’s Chief Know-how Officer Li Shen and shall be a part of the corporate’s Interactive Leisure enterprise group.

Two of the sources mentioned the unit will ultimately have over 300 employees, a beneficiant determine given how Tencent has been value chopping and slowing down hiring. Nevertheless, additionally they cautioned that the hiring plans are nonetheless fluid, as the corporate will modify the unit’s headcount based mostly on its efficiency.

Reuters

Digital worlds are usually not a brand new factor, however they’ve but to take to the mainstream. Firms like Meta and Tencent Holdings are betting that they are going to grow to be mainstream and that folks will ultimately stay in these digital worlds. It’s definitely going to be an attention-grabbing future.

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